The other night I hearthed back to Blood Watch to turn in a few quests for my dranei shaman, fly to Exodar to train skills, and then log out. It was late and I was tired, but I like to leave my characters in a "ready to play" state.
After the loading screen disappears, I'm greeted with a ghost town. Some level 70 warlock sack o' shite has turned the sleepy village of Blood Watch into a killing field. I have to admit I was impressed with the thoroughness of his rampage. Bones everywhere. Not a NPC left, and he'd take them out soon after they respawned. Guess I missed all those "Blood Watch is under attack!" messages in my chat frame.
A dozen or so lowbie players were standing around. Some were laughing about it. Some where cussing about it. I'm more like ho hum. Time to make bandages or quickly sell junk to a respawning vendor before Mr. War Crime one shots him.
Eventually some high-level Alliance take pity and shoo the warlock away. Thankfully this scenario doesn't happen often. I can appreciate the thrill of taking out an entire town in a starter zone. Not my thing... smells like griefing to me. Why waste all that time just to deny other players access to vendors and quest givers?
I have an idea. To encourage that "here comes the cavalry" behavior, give these good samaritans a reward for swatting a pest. Bonus honor, gold, special two hour buff, experience, fluff trophies, whatever. Anyone doing damage to the griefer or healing someone doing damage receives a reward appropriate to their level.
Ah... the joys of playing a popular MMO.