Wednesday, December 5, 2007

Small Group Feel Inside a Guild

I know a few people in RL that play World of Warcraft. Unfortunately their work schedules are opposite of mine or they play so infrequently that I rarely see them online. The people I liked from my old raiding guild are still in that raid-or-die mentality. While they were polite when we chatted, I got the feeling I was little more than a failed raider and ex-guildie to them. Sigh.

What is a hardcore casual player to do? I enjoy the solo play, but the group content is what takes the game to another level. I tried being a raider, but that didn't fit my play style. Pickup groups are too risky and frustrating. I like reading Wilhelm's posts over at TAGN about his regular WOW gaming group as they tackle different instances week after week.


That's what I want... a group of players that keep their characters within a narrow level range and meet once or twice a week to have fun and run instances. But how? How to join a group when most of my friends and family are non-gamers. If they are gamers, they're the Halo type of gamers.

Does this sound familiar to you? Keep reading.

Earlier this summer I posted a short series on why I left WOW. Stormgaard from Se7en Samurai commented on it and suggested I check out his guild. After resubbing last month, I did. The guild I recently joined, The Seven Samurai on Alleria (Alliance), is genius in how they establish teams (small play groups) within the larger guild environment. Money quote shamelessly reposted here:

Our guild teams offer members the opportunity to group on a regular basis without having to worry about out-leveling each other. The secret to this is that team characters are only played on the nights specified for each team. Think of it like a weekly "Poker Night" - it's in the exact same spirit. We pick different classes that compliment each other and have a blast leveling through the game together.

Anyone may join one of our established guild teams or create their own if they wish. If you join an existing guild team it's required that stay within a workable grouping level range of the other members. If you wish to create your own team you will need to name at least one team captain so that other guild members can contact you if they have any questions.

There is a one-to-one relationship between characters and teams. That is, once you have one of your toons join a team, you only play on that team and on the scheduled night. (Except, obviously, to do stuff like tradeskills or training, etc.) The key is once a character joins the team you keep your character near the same level as the rest of the team. You progress through the content together.

Also, perfect if you like playing multiple toons. For example, I could have one character on the level 20 team, another on the level 45 team, and a third at 70. Plus a couple of other alts I play on the off days. That's an example of course... my new toons are currently levels 3, 11, 14, and 20.

Joining an existing team or starting a new one is simple and informal. Filling in on a team if someone is absent is also a possibility. Just ask in game or post something in the forums. So much simpler than that raiding guild I was in. Daddy likes. Hehe.

I didn't okay this with the guild ahead of time, but if you've read this far down the post, then I assume you're interested in The Seven Samurai. We play on Alleria server on the Alliance side. Players are spread across all the US time zones, so chances are there's a team for you. Post a message in the forums if you're interested in joining or ping someone online.

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