I rolled a shaman to join my guild's Monday night team. My target is level 35, and I'm at level 24 now. The shaman class is fun to play with its mix of ranged and hand-to-hand combat plus heals. The ghost wolf travel form is crazy. It's like having a mount at level 20. Fun, fun.
The Game Dame posted a couple articles with tips on playing shamans. Good stuff for a newbie shaman like me. Check it out:
I've played the healer and DPS in many small group dungeons from Ragefire Chasm through Underbog (tanked a few times too). But this was the first time I was playing back up to all three of the primary roles. This was a challenge, but a fun challenge. When the priest went out of mana, I backed him up. When the mage pulled aggro, I frost shocked the mob over to me and kept it occupied. But I spent most of my time dropping totems, interrupting enemy spellcasters, and smacking things in the noggin.
I picked up a couple pieces of armor and a rolling pin. No, that wasn't a typo. A better one-handed mace dropped and I won the roll for it. Cookie's Tenderizer (I think). It looks like my toon is swinging a rolling pin though. Increased my DPS by about 15%. I'd post a screen capture... but I'm at work. Hehe.
Fun Fact Friday: In real life I worked at a small bakery for about a year. The specialty breads and pastries type of bakery. While I never had to whack a murlock over the head with a rolling pin, I made some killer sweet rolls.