Showing posts with label action. Show all posts
Showing posts with label action. Show all posts

Monday, September 10, 2007

Dungeon Runners Dodges The Bullet

File this one under: Did-Not-Realize-How-Much-I-Missed-It-Until-It-Was-Gone.

The good folks at Verizon should be (fingers crossed) at my place this Thursday to upgrade us to their fiber optimus prime Internet service and a wireless network. Meanwhile, I've been "banned" from the one computer in the house with connection to the intrawebs. Banned sounds harsh. More like Avril wants me to have the newer, nicer computer, which, coincidentally, has no Internet connection, thank you very much. Hohum.

Back on topic...
Fact 1: I have not played Dungeon Runners in a couple weeks.
Fact 2: I will not play Dungeon Runners in at least two more weeks.
Fact 3: While Dungeon Runners is interesting and fun, it ain't all that.
Conclusion: Suspend my Dungeon Runners account and save my $5 to spend on coffee now that Starbucks bumped up their prices.

When Avril was busy napping Saturday afternoon, I logged on and jumped over to NCSoft's account site to suspend Dungeon Runners. Or so I thought...

Instead, I downloaded and installed the long promised update for Dungeon Runners. Multiple characters. Member-only servers. PvP. Item linking. Something I want to check out. Guess how much time I spent in the game? If you guessed more than zero, you'd be wrong.

Hmmmm...maybe next weekend.

Sunday, August 5, 2007

Dungeon Runners

I downloaded Dungeon Runners a few days ago. The game, if you haven't heard, is a new and free Diablo 2 knock off. Less story and features. Better 3D graphics. Easy to get a group going. The humor is good... spoofs other action RPGs and MMOs. The names of items is a hoot: Recycle Paper Shirt of the Ladybug. Dungeon Runners gets a B-.

The game is so casual. I login and start running a dungeon. I open a group and people start joining me. The difficulty (and quality of loot) scales as more people join the party. Most nights I play for an hour or so, and then turn the computer over to Avril so she can do some building in Second Life.

I debated about subscribing to Dungeon Runners, but for $5 a month I figured it was worth a month or two. (Hopefully by then I'll get the whole WOW/LOTRO/Whatever thing sorted out in my head).

My character is Mumbles, a level 20 mage, and I typically play on the busiest server. I like how you select a starting class, but are free to dabble in other classes and mix/match your skills. I'm focusing on AoE damage, which works great for the groups of little critters. Not so much the bosses. I ran some ice chief boss dungeon over and over on Insane difficulty tonight. I sucked down so many potions to stay alive but got tons of loot and gold. Fun time.

Because this is a free, casual, easy-to-play game, the crowd is a bit immature and stupid. I've found many good and funny people to group with and add to my Friends list. I'm looking forward to the next build where they add a Member-only server.

-Link

Thursday, July 12, 2007

Marvel Ultimate Alliance Done

Last night I finished Marvel Ultimate Alliance for the Wii. My team of superheroes gave Doom a severe spanking. If I had to grade the game, it would get a solid B+ from me. The wide selection of heroes was great. The usual suspects from the Fantastic Four, X-Men, and Avengers were on duty in addition to lone characters such as Spiderman, Deadpool, and Blade.

I dabbled in a variety of Marvel comic books when I was a kid, so the massive amount of content in this game was a blast (allies, villains, and locations). If you like Marvel comics, get this game. If you like action RPGs, get this game.

I let the game manage gear and skill points for me, so I could jump into the plot and kicking villain ass without the learning curve. Hindsight: should have done it myself instead.

The controls were easy to learn on the Wii. I played X-Men Legends on the GameCube, and I think the Wii's controllers are a big upgrade for the series.

The shortness of the game and the linear plot are my biggest complaints. I completed the adventure in 15 hours, and that was with taking my time and admiring the setting. Replay value is low because of the rigidly linear plot. You have one quest at a time and the paths through the zones are straightforward. Sure, you get side quests, but they're typically things can't help but do as you move along the main quest line. For example, recovering a book or a sword that is conveniently placed near the sub-boss.

Cheat codes are for wusses. Except when they improve game play and make it more fun without neutering the challenge. For example, temporarily turning off aging in the Sims 2 while you get the family going. I wish I would have checked out the cheat codes for Marvel Ultimate Alliance at the beginning of the game instead of at the end of the game. I highly recommend getting
the cheat code for unlocking all the hero costumes (check out GameFAQs). Then you can dress up your heroes in their best duds without blowing your credits on upgrades.

Oh, my team? Captain America, Storm, Thor, and Colossus with Iceman on the bench to sub in when one of my mains took a dive. My son liked Moon Knight and Deadpool, so he'd pick one of them when we played co-op mode.

Time to ship the game back to Gamefly. I wonder what game I'll get next...